Amaterasu | Learner Worksheet

Amaterasu: explore the story together

You need only the Amaterasu retelling, something to write or draw with, and a question worth following. You can speak, write, draw, or dictate your responses. No knowledge of Japanese mythology is assumed.

These activities suit independent readers, families, homeschool groups, and classrooms. Begin with whichever feels inviting. The short route takes about 10 minutes after reading; the full route takes about 40–50 minutes, depending on discussion. Younger readers can work with an adult reading aloud. These are planning estimates, not a reading-speed target.

Content note: the story includes destruction, a non-graphic death, and non-graphic exposure. Use fictional examples rather than personal experiences whenever you prefer. You may pass on a question.

Choose your route

A small opening — about 10 minutes: try activity 2, then answer one question from activity 5.

Stay for the whole gathering — about 40–50 minutes: work through activities 1–6, taking breaks whenever needed.

Print or save: open the learner worksheet or educator and homeschool guide, then use your browser’s Print command to print or save as PDF. All activities are also below; the print versions carry no essential information hidden from the page.

Words and characters to keep nearby

Kami
Sacred beings or presences in the tradition of this tale. Here they appear as characters. Their roles differ; they are not interchangeable helpers.

Characters

CharacterWhat you need to know in this telling
AmaterasuSun kami and ruler of the heavenly plain. Susanoo is her brother. Her withdrawal leaves heaven and the world below in darkness.
SusanooKami associated with wind and rain, entrusted with rule over the sea. He claims victory in a test of his intentions, then damages his sister’s world.
OmoikaneThe kami the gathering turns to for thought and planning.
FutotamaA kami helping arrange ceremonial offerings, present the mirror, and mark the cave entrance with a rope.
TajikaraoA kami with powerful hands, waiting beside the entrance until Amaterasu is within reach.
Ame-no-UzumeThe female kami whose stamping performance and bold display rouse laughter outside the cave.

Places in the tale

The heavenly plain
The kami’s heavenly world in this account.
The Central Land of Reed Plains
The world beneath the heavenly plain in this account.

These are places within the narrative, not evidence of a datable event or a map you must memorize.

Words in the tale

Offering
A gift formally presented in the ceremony.
Irrigation channels
Carry water to growing rice.
Loom
Holds threads for weaving cloth.
Pledge
A commitment. The pledge contest here tests Susanoo’s stated intentions.

1. Put the turning points in order

Arrange these six moments. Then draw or describe one arrow showing why the next moment follows.

  • A. Uzume’s stamping and the gathering’s laughter reach Amaterasu.
  • B. Light returns after Amaterasu is drawn out and a rope marks the entrance.
  • C. Susanoo claims victory in a test of his intentions.
  • D. The kami gather different skills and prepare their plan.
  • E. Susanoo’s attacks culminate in death at the weaving hall; Amaterasu retreats in fear.
  • F. Amaterasu investigates the supposed splendid presence shown through the mirror.

Your order: ______ → ______ → ______ → ______ → ______ → ______

Your causal arrow: ______ happens, so ______ becomes possible because ______.

2. Become a sound detective

Find two sounds in the story: one that belongs to the harm, and one that helps reach Amaterasu. For each, record the event, how Amaterasu responds, and a phrase from the retelling that supports your answer.

Now notice a limit: does the selected source explain how everyone can see the performance or the mirror in darkness? What should a careful reteller avoid inventing?

You can draw a two-panel sound picture instead of writing. Use captions to distinguish what the story tells us from what it leaves open.

3. Build the gathering’s plan

Choose three different contributions: thinking, making, arranging offerings, performing, waiting with strength, or marking a boundary.

For each, answer: Who contributes it? What changes because of it? What might the retelling lose if this contribution vanished?

Then consider: is laughter enough on its own to bring Amaterasu out? Use at least two events from the story in your answer.

4. Tale, interpretation, or open question?

Label each statement T (an event or context in this telling), I (a modern interpretation), or O (left unestablished). Add a brief reason.

  • A. Amaterasu retreats after the weaving-hall violence frightens her.
  • B. Laughter can sometimes create an opening through isolation.
  • C. The gathering uses torches to watch Uzume’s dance.
  • D. Amaterasu investigates the presence suggested by Uzume’s claim and the mirror.
  • E. Every community understands this myth in exactly the same way.
  • F. The Chronicler recognizes the familiar tug of wondering what one is missing.

For a harder question: why would turning statement B into “laughter always fixes suffering” change the meaning and limits of the closing?

5. Talk around the closed door

Choose one or more. Different answers are welcome when they have a reason in the story.

  • Why might Amaterasu’s earlier excuses fail to protect the people at work? Does understanding her retreat require calling her selfish?
  • Why does Uzume’s claim matter to the mirror scene? How would “she admired her own beauty” change this telling?
  • Which part of the gathering’s response feels helpful to you? Which part raises a question about force, boundaries, or choice?
  • The light returns, but does that undo the weaving-hall harm? What remains unresolved?
  • Can laughter reach someone without demanding that they stop feeling afraid? Use a fictional example, or stay entirely within the myth.

6. Make an honest story picture

Draw a scene or create a short sound-and-caption storyboard showing one contribution to the gathering’s plan. You might choose Uzume’s stamping, hands preparing a mirror, or a thinker considering the closed entrance.

Add two captions: “The retelling gives me…” and “My artistic choice is…”. Label your work as an interpretation of a myth. Do not invent torches or special sight to solve the darkness question, reproduce graphic violence or exposure, or present your design as a historical reconstruction.

Your final question: What would you like to understand better, and which passage or source could you return to first?